Sekiro si dà una regolata: ecco la patch 1.03

sekiro

Nessuno discute che sia il gioco del momento, e le esigenze del pubblico sono numerose: per venire incontro alle richieste, FromSoftware pubblica una importante patch (la 1.03) per Sekiro che mira a migliorare l’esperienza attraverso una diversificazione dello stile di approccio. Nello specifico, sono state apportate modifiche allo scontro con il Toro Ardente (attraverso una leggera riduzione dei valori di postura) e sono stati modificati i costi di alcuni strumenti prostetici e tecniche di combattimento per incoraggiare la varietà del gameplay.

Riportiamo di seguito le note originali allegate alla patch e disponibili sul sito ufficiale, e rimandiamo alla nostra recensione di Sekiro in prossima uscita:

Improvements to Strategic Approaches

Adjusted the efficiency and Spirit Emblem cost of the following to encourage usage and diversity of approach:
Prosthetic Tools: ‘Lazulite Sacred Flame,’ ‘Loaded Axe’ series, ‘Sparking Axe,’ ‘Lazulite Axe’
Combat Arts: ‘Ashina Cross,’ ‘Dragon Flash,’ ‘One Mind,’ ‘Floating Passage,’ ‘Spiral Cloud Passage,’ ‘Mortal Draw,’ ‘Empowered Mortal Draw’
Items: ‘Spiritfall’ series
Reduced the Posture damage dealt by the first hit of the Combat Arts ‘Senpou Leaping Kicks’ and ‘High Monk’ as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.
Increased the Poison build-up dealt by the Prosthetic Tool “Sabimaru” against enemies that were intended to be weak against it.
Increased the drop rate of ‘Divine Confetti’ for Fencers in Ashina Castle.
Adjusted loading screen tips and tutorial text, as well as adding new text.
Other Fixes

Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.
Lowered the price of information sold by Anayama the Peddler.
The Chained Ogre inside Ashina Castle is now Red Eyed.
Fixed a bug where “Gokan’s Sugar” and “Gokan’s Spiritfall” were not mitigating player Posture damage taken while guarding or deflecting enemy attacks.
Fixed a bug where system crashes could cause save data to become corrupted on PC.
Fixed a bug where certain enemies would sometimes stop attacking the player.
Fixed a bug where certain actions could not be performed after reconfiguring the controls.
Fixed certain bugs that were allowing the player to access unexpected areas, which could result in becoming unable to obtain items or make further progress.
Fixed cases of certain text being displayed incorrectly.
Improved stability.
Improved performance.
Other various bug fixes.

Ilya Muromets
Storico dell'arte, musicista e sarto dilettante, giocatore compulsivo da ormai svariati decenni. Specialista in cRPG, fantasy europeo e Magic the Gathering. Quando non è alle prese con un videogioco di ruolo occidentale indie (più sono marroni e tristi, più ci si diverte), si nasconde nelle steppe siberiane in attesa di rientrare trionfalmente recando con sé qualche testa di idra come trofeo.