Un wallpaper per i 10 anni di Platinum Games

Un wallpaper per i 10 anni di Platinum Games

Platinum Games, la software house fondata da Tatsuya Minami e nata dalle ceneri di ex dipendenti Capcom e del Team Clover (Okami, Viewtiful Joe, God Hand) festeggia i suoi primi 10 anni di vita. Una sequela di successi e di collaborazioni che hanno portato i dipendenti della società a dividere le scrivanie dell’ufficio con realtà affermate come Nintendo, Square Enix, Activision, ma anche Konami e Hideo Kojima stesso. Non solo Bayonetta, ma anche Transformers, Avatar: Legend of Korra, The Wonderful 101, Mecha-Raiden e tanti altri personaggi e IP hanno graziato il portfolio dell’azienda giapponese, al momento al lavoro sull’attesissimo Scalebound di Hideki Kamiya e il nuovo episodio di Nier per conto di Square Enix sotto la supervisione di Yoko Taro, l’autore della serie Drakengard. 

Per festeggiare l’occasione è apparso un commosso messaggio (in lingua inglese) sul sito ufficiale dell’azienda, corredato da un wallpaper in diversi formati. Trovate il tutto in calce all’articolo.

This year is Platinum Games’ 10th anniversary since their founding in August of 2006, and the company is celebrating their birthday with a message on the official website and sweet wallpapers.

Here’s a message from the company president and CEO Tatsuya Minami:

Hello, everyone. Ten years have passed since PlatinumGames was founded in 2006!

Even though our company was founded by a group of people with a decent amount of experience in the video game industry, our name recognition in the beginning was obviously nonexistent. We weren’t really in the position to make a big fanfare about establishing our company, either. I distinctly remember setting sail quietly, without really being noticed by consumers. But our goal right from the start was to create high-quality video games, and we’ve been working towards that goal ever since.

We released our first title in 2009. We used the publicity for that product to introduce ourselves to the world, and by the time the game was on shelves, we’d finally managed to establish a clear profile as a company. I strongly feel that we are still able to take our straightforward stance towards game development today thanks to a decade of support from the many fans who play our games. I am very grateful to all of you for this support.

In recent years, perhaps slightly presumptuously, we’ve adopted the slogan “Taking on the World as the Representative of Japan.” Japan used to lead the worldwide video game industry, but we can’t help but feel that it has lost some of its vitality in recent years. Yet we are using this state of affairs to motivate and inspire ourselves. If there is any conclusion that can be gleaned from this statement, it’s that we are dependent on the continued support of our fans. We will keep up our fighting stance. We will keep working hard to bring even more high-quality entertainment to all our fans all over the globe.

PlatinumGames has a bright, shining future ahead of itself, and we hope you’ll come along with us to see it.

Tatsuya Minami
President and CEO, PlatinumGames Inc.

Sfondi: 1440 x 1280, 1600 x 1200, 1920 x 1080, 744 x 1392 (mobile)

C'è chi dice che nella sua stanzetta, dietro una mole spaventosa di fumetti d'epoca giapponesi, si celino misteri infiniti. Da sempre appassionato di videogame made in Japan e delle opere animate di Kunihiko Ikuhara, dategli un qualsiasi J-RPG e lo renderete un orsetto felice.